Phil Windley explains e-commerce 1.0  in a single slide that says this:

One reason this happened is that client-server, aka calf-cow  (illustrated in Thinking outside the browser) has been the default format for all relationships on the Web, and cookies were required to maintain those relationships. Which really aren’t. Here’s why:

  1. The calves in these relationship have no easy way even to find  (much less to understand or create) the cookies in their browsers’ jars.
  2. The calves have no real identity of their own, but instead have as many different identities as there are websites that know (via cookies) their visiting browsers. This gives them no independence, much less a place to stand like Archimedes, with a lever on the world. The browser may be a great tool, but it’s neither that place to stand, nor a sufficient lever.
  3. All the “agreements” the calves have with the websites’ cows, whose terms the calves have “accepted” with one click, or adjusted with some number of additional clicks, leave no readable record on the calves’ side. This severely limits their capacity to argue or dispute, which are requirements for a true relationship.
  4. There exists no independent way individuals can signal their intentions—such as interests in purchase, conditions for engagement, or the need to be left alone (which is how Brandeis and Warren define privacy). As a calf, the browser can’t do that.

In other words, the best we can do in e-commerce 1.0 is what the calf-cow system allows. And that’s to depend utterly on the operators of websites—and especially of giant retailers (led by Amazon) and intermediaries (primarily Google and Facebook).

Nearly all of signaling between demand and supply remains trapped inside these silos and walled gardens. We search inside their systems, we are notified of product and service availability inside their systems, we make agreements inside their systems (to terms and conditions they provide and require), or privacy is dependent on their systems, and product and service delivery is handled either inside their systems or through allied and dependent systems.

Credit where due: an enormous amount of good has come out of these systems. But a far larger amount of good is MLOTT—money left on the table—because there is a boundless sum and variety of demand and supply that still cannot easily signal their interest, intentions of presence to each other in the digital world.

Putting that money on the table is the job of e-commerce 2.0—or whatever else we call it.

[Later… We have a suggestion.)


Cross-posted at the ProjectVRM blog, here.